7th - 8th Grade Program: How Things Work
Atius Youth Technology Program’s Robotics program is designed to use the motivational effects of robotics to teach science, technology, engineering, and mathematics (STEM) concepts. As youth from grades 7th through 7th work their way through the curriculum they learn how math and science are applied to control robots at the same time as they learn to build, program, and troubleshoot their mobile robots. Youth learn to design, program, and control fully-functional models and robots that carry out life-like automated tasks. The youth in this program will spend the fall semester learning to construct and program robots and in the spring compete in state and regional robotics competitions.
Atius Youth Technology Program’s Game Development & Design programs teach children and teens from grades 7th through 7th how to design their own computer games in a simple and empowering way. The program offers video instruction to design a variety of age-appropriate, non-violent games. Youth create their games as they watch the instruction. There are six video games to build, ranging from beginner to advanced level. Youth in this program learn about computer science, logical thinking, graphic design, mathematical concepts, and physics!
Youth grades 7th through 7th will learn the basics of music production utilizing computers, software and other related materials. The focus will primarily be in computer basics and music production.
Youth grades 7th through 7th in this program will work on several projects each month, and programming techniques and concepts are discussed and reinforced constantly. Both individual and group work is encouraged which the youth love because it gives them the opportunity to show off their creations! Particular issues/challenges/bugs are also discussed one-on-one and as a group to maximize the learning experience. The ability to code computer programs is an important part of literacy in today’s society, so when the youth learn to code, they learn important strategies for solving problems, designing projects, and communicating ideas.